#pragma once

class Camera {
public:

	virtual const glm::vec3 getPosition() const;
	
	virtual const glm::mat4 getMatrix() const;
	
} defaultCamera;

const glm::vec3 Camera::getPosition() const{
	return glm::vec3(0,0,-1);
}

const glm::mat4 Camera::getMatrix() const{
	return glm::mat4(1);
}

